Sierra Herlevi
Character and Effects Animation
Skills
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Maya, Houdini, Substance Painter and Designer, Unreal Engine 5, Procreate.
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Produces work for film and games.
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Familiar with doing previsualization, modeling, texturing, and rigging.
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Familiar with using Arnold, Renderman, and Karma for rendering.
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Proficient in using Linux and Windows operating systems.
Education
Brigham Young University
2019 - 2024
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Animation BFA with an emphasis in Character and Effects Animation.
Additional Interests
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Scuba diving!
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Trying new cheeses
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Going on walks with my dog, Dakota
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Watching horror films! (Favorites include Nope, As Above So Below, and Barbarian)
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Reading books (Current book: Dark Age by Pierce Brown)
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Art museums and writing art analysis papers
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Playing video games (Current games: Stardew Valley, The Last of Us)
Experience
Animator on BYU Student Animation Productions (August 2022–Present)
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Experience animating on current capstones, including two short films and a video game. Animated bipeds, quadrupeds, organic and inorganic machines, and cars.
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Worked with the rigging team to build rig pickers for the rigs created for said capstones.
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Effects Animator for BYU Student Animation Productions (August 2023–Present)
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Experience doing Character Effects (hair and cloth) using Houdini
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Experience doing Environment Effects using Houdini
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Modeler for VirtualScriptures.org (October 2022–January 2023)
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Used Maya to build 3D assets for a VR compatible 3D version of Jerusalem.
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Used Substance Painter to texture assets.
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Used Substance Designer to build smart textures.
Teachers Assistant for Animation Classes (August 2022–April 2023)
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Taught students modeling, texturing, animating, lighting, and rendering using Maya, Arnold, and Substance Painter.
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Proficient in giving demonstrations in 3D.
Animator on BYU Student Animation Productions (August 2022–Present)
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Experience animating on current capstones, including two short films and a video game. Animated bipeds, quadrupeds, organic and inorganic machines, and cars.
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Worked with the rigging team to build rig pickers for the rigs created for said capstones.