top of page

Sierra Herlevi

801.691.2058

sierraherlevi@gmail.com

Skills

  • Maya, Houdini, Substance Painter and Designer, Unreal Engine 5, Procreate.

  • Produces work for film and games.

  • Familiar with doing previsualization, modeling, texturing, and rigging.

  • Familiar with using Arnold, Renderman, and Karma for rendering.

  • Proficient in using Linux and Windows operating systems.

Education

Brigham Young University

2019 - 2024

​​​

Animation BFA with an emphasis in Character and Effects Animation.

Additional Interests

  • Scuba diving!

  • Trying new cheeses

  • Going on walks with my dog, Dakota

  • Watching horror films!  (Favorites include Nope, As Above So Below, and Barbarian)

  • Reading books (Current book: Dark Age by Pierce Brown)

  • Art museums and writing art analysis papers

  • Playing video games (Current games: Stardew Valley, The Last of Us)

Experience

Animator on BYU Student Animation Productions (August 2022–Present)

  • Experience animating on current capstones, including two short films and a video game.  Animated bipeds, quadrupeds, organic and inorganic machines, and cars. 

  • Worked with the rigging team to build rig pickers for the rigs created for said capstones.

​

Effects Animator for BYU Student Animation Productions (August 2023–Present)

  • Experience doing Character Effects (hair and cloth)  using Houdini

  • Experience doing Environment Effects using Houdini

​

Modeler for VirtualScriptures.org (October 2022–January 2023)

  • Used Maya to build 3D assets for a VR compatible 3D version of Jerusalem.

  • Used Substance Painter to texture assets.

  • Used Substance Designer to build smart textures. 

 

Teachers Assistant for Animation Classes (August 2022–April 2023)

  • Taught students modeling, texturing, animating, lighting, and rendering using Maya, Arnold, and Substance Painter.

  • Proficient in giving demonstrations in 3D.

 

Animator on BYU Student Animation Productions (August 2022–Present)

  • Experience animating on current capstones, including two short films and a video game.  Animated bipeds, quadrupeds, organic and inorganic machines, and cars. 

  • Worked with the rigging team to build rig pickers for the rigs created for said capstones.

bottom of page