Sierra Herlevi
Character Animator and VFX Artist

Art by Jun Kim
Dittori
Part 2
February 2024
Dittori got an overhaul on the design side to simplify the game! I got the responsibility of starting the character completely from scratch. I got to learn how to sculpt and was able to take the character all the way through rigging. I figured out how to add IK controls to a rig in Blender as well as how to make a nice control rig! This project has been very fun so far and stretched me a lot!

Dittori
Sept 2023
I'm working on an indie video game for a friend called Dittori! My responsibilities have included retoplogizing, rigging, and animating the character!
Art by Jun Kim

Art by Lily West

Art by Brielle Hansen

Sculpt by Lily West
I was given this sculpt of the character to retopologize. I decided to use Blender for this entire project so I could work on learning a new software!


I had never retopoligized anything before, let alone a character, so this was a fun challenge and a great learning experience!
After finalling the model, I was able to rig the character! It's been a while since I've rigged anything and I really enjoyed the process. It could be better, but at this point the project was paused to readjust the style.




Here are some of the poses I made to test out the rig! There are obviously issues but I'm proud of the work I did and everything I learned!
Bulbasaur
July 2024
I wanted to practice animating a quadraped! I used a video of my dog, Dakota, as reference!


Previs work for a project called Spelljammer!
Winter 2023
With a team, I helped bring assets from Maya into Unreal Engine 5 to create a story! I learned how to apply mocap to character rigs in Maya, import animations into Unreal 5, and use the sequencer and cameras to create a cinematic for the introduction of the story.

A very silly cinematic showcasing my Unreal Engine 5 knowledge
Fall 2022
My peers and I created assets in Maya, textured them in Substance Painter, and imported them into Unreal Engine 5 to create spooky haunted house scenes! This projects taught me how to import assets, assign textures in Unreal 5, make and use blueprints, and use the sequencer to create cinematics. It's rough, but it taught me a lot about using Unreal Engine 5!